| ACT351 | Acting for Animators | Hybrid | Not offered | Hybrid |
| | In this subject the student will explore acting principles, beginning with movement and attitude in body posture - i.e. how the body can express an emotion through posing. Through a series of exercises throughout the semester, the students will learn how to convincingly portray emotion, dialogue, attitude, and personality. |
| ANI101 | Animation Principles | Hybrid | Not offered | Hybrid |
| | In this subject the student will explore the basic principles of animation and movement through a series of practical assignments. The principles will include squash and stretch, timing and motion, anticipation, action, reaction, overlapping action, slo-in and slo-out, arcs, exaggeration, appeal, timing charts and exposure sheets. The student will take the principles learned in this course and apply them in 3D. |
| MAY721 | Modeling I - Concepts | Hybrid | Not offered | Hybrid |
| | In this subject the student will be introduced to the principles involved in modeling in Maya. A variety of modeling techniques and surface types, including polygons, nurbs, and sub-ds will be explored. Students will create a series of models culminating with the creation of characters, props and environments for their final production. |
| MAY724 | Animation Tools | Hybrid | Not offered | Hybrid |
| | In this subject the student will be introduced to the tools and techniques involved in animating a computer-generated character. The principles will include timing, anticipation, action, reaction, overlapping action, slo-in and slo-out. |
| MAY730 | Basic Rigging | Hybrid | Not offered | Hybrid |
| | In this subject the student will be introduced to rigging a character for animation in Maya. Emphasis will be on creating effective intuitive and easy to use control systems for organic, bi-pedal and in-organic characters. |
| MAY740 | Lighting, Texturing and Rendering | Hybrid | Not offered | Hybrid |
| | With this subject students will be introduced to the texturing and rendering tools in Maya. Students will explore a variety of techniques regarding surface UVs, shading networks and materials. |
| MGL102 | Life Drawing I | In-person | Not offered | In-person |
| | In this subject the student will explore expressive life drawing. The in-class posing of the model will mirror many of the principles being learned in concurrent animation and acting subjects. The student will learn the importance of structure, proportion and volumes. For the entire term, in a position of every class the student will focus on gesture drawing. The student will concentrate on exercises that will progress: beginning with five second to one minute gestures, memory gestures, and visualization gestures. |
| STR121 | Storyboarding - Film Principles | Online | Not offered | Online |
| | In this subject the student will explore the theory and terminology involved in the production of storyboards for animation. The student will study the visual language of film, structure, scenes, shots, camera angles, and continuity, as well as visualizing and drawing creative staging and posing of character. The use of film reference will be extensive. |