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Esports Marketing Management

Ontario College Graduate Certificate

 

Overview

Important: This program is no longer accepting new registrations. See Related Studies for other options to explore. Current Students should contact Academic Program Manager for any questions.

This graduate certificate program prepares you for an exciting marketing management career within the rapidly growing industry of esports and competitive gaming. Revenue in this sector is currently valued at more than $1 billion globally with a high demand for marketing professionals who specialize in sponsorship and branding. Your learning in this program will focus on that specific need with a curriculum that centers on developing business strategies and marketing plans for branding, advertising and sponsorship opportunities.

Skills

Throughout this program you will develop the following skills:

  • advertising
  • branding
  • business strategy
  • market research
  • marketing plans
  • sponsorship
 

Career Opportunities

When you graduate from this program, these are the types of career options that you can explore:

  • marketing coordinator
  • marketing manager
  • talent and brand coordinator
  • talent and brand manager
  • event planning
  • developer
  • producer
  • consultant
  • video editor

Entry Requirements

Important: This program is not available for the Fall 2025 Term. We recommend exploring the following alternate programs that are open for applications and are in a similar area of study: Digital and Social Media Marketing or Sports, Entertainment & Event Marketing. If you have any questions, please contact Academic Program Manager.

To be accepted into Esports Marketing Management courses, eligible students are invited to apply by submitting copies online of documents demonstrating one (or both) of the entry requirements outlined below:

  • Ontario university or college degree or college diploma

OR

  • equivalent combination of partial postsecondary and/or three to five years of related work experience

AND

Transcripts from an accredited Canada institution or the original WES transcript assessment are the only valid credentials accepted for this program.

To validate mature student work experience, a resume and employment references are required.

If you have any questions prior to applying to this program, please contact the program area via the Program Contacts link.

Program Outcomes

As a graduate, you will be prepared to reliably demonstrate the ability to:

  • Develop an integrated marketing and communications plan for an esports entity based on industry best practices and that meets the needs of a client's desired marketing and financial ROI objectives.
  • Evaluate the brand management strategies and contrasting business models of various esports entities including teams, leagues, licensees, franchises, athletes and ancillary right holders, to determine ways to grow brand equity and competitive advantage.
  • Recommend audience engagement strategies to enhance the viewer base of live and virtual esports competitions.
  • Develop revenue models that take into account the value of esports events and media rights for brands, sponsors and media companies to enhance the value proposition and earnings potential of an integrated esports partnership.
  • Recommend integrated marketing strategies that can enhance an esports entities social reach and engagement through use of a range of social, digital and broadcast media platforms.
  • Conduct market research that captures insights about esports consumer, competitive, and collaborative environments to guide marketing management decision-making.
  • Develop a comprehensive esports sponsorship proposal and activation plan that provides measurable benefits to brand sponsors.
  • Analyze esports viewer, participant and influencer data to determine patterns or trends in consumer behavior and preferences that factor into the design of an esports marketing management strategy.
  • Communicate information persuasively and accurately in oral, written and digital formats to recommend esports marketing strategies.

OSAP Funding Available

This program is eligible for OSAP funding.

Course load is used by OSAP to determine funding options for programs.

Course load is calculated by dividing the number of courses you are enrolled in at the same time by the total number of courses per semester. For example, in Esports Marketing Management there are six courses in Semester 1 and six courses in Semester 2.

To be considered for part-time OSAP, you must have a course load between 20 to 59 per cent. If you are taking two or three courses in Esports Marketing Management in a given term, you may be considered for part-time student grants and loans.

  • two course (33 per cent)
  • three courses (50 per cent)

To find out if you qualify and to learn how to apply, please visit the OSAP website.

For information on other awards and financial assistance, please see Financial Aid.

Affiliations/Associations

  • Damage – The Esports Agency
  • Lazarus Esports
  • Northern Esports Academy
  • OverActive Media
  • Phenix Entertainment
  • Shattered Dreams Esports
  • Tiidal Gaming
  • TRUENORTH

Program Contacts

Belinda Becker
Program Assistant
belinda.becker@senecapolytechnic.ca


Student Recruitment
If you have questions about Seneca's campuses, financial aid or student supports, connect with one of our student recruiters for more information or to book a campus tour.
student.recruitment@senecapolytechnic.ca
416.764.0555


The Service Hub
If you have any other questions about registration for part-time programs and courses, contact The Service Hub by emaillive chatWhatsAppSMS or through The ServiceHub portal.